Falsyph

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{Falsyph in picture not to actual scale}

Falsyph (Plant/Half-Construct)
RacePointsTotal: (18 RP)

  • Half-Construct (7 RP):
  • Plant (10 RP):
    -Falsyphs gain a +2 racial bonus on saving throws against disease, mind-affecting effects, poison, and effects that cause either exhaustion or fatigue.
    -Falsyphs cannot be raised or resurrected.
    -Falsyphs are immune to paralysis, poison, polymorph, sleep effects, and stunning.
    -Falsyphs do not eat or sleep, unless they want to gain some beneficial effect from one of these activities. This means that a Falsyph can drink potions to benefit from their effects and can sleep in order to regain spells, but neither of these activities is required for the Falsyph to survive or stay in good health. Falsyphs still need to breathe.
  • Medium (0 RP):
    -Medium races have no bonuses or penalties due to their size. A Medium creature has a space of 5 feet by 5 feet and a reach of 5 feet.
  • Very Slow Speed (–3 RP):
    -The race has a base speed of 10 feet.
  • Mixed Weakness[Physical] (–2 RP):
    -Members of this race gain a +2 bonus to Strength and a –2 Dexterity. They also gain a +2 bonus to Charisma and a –4 penalty to Wisdom.
  • Standard Languages (0 RP)
    Starting Language/s: Falsyph, “Plant”(See Treespeech)
    Learnable: Common, Undercommon, Terran, Abyssal
  • Dual-Minded (1 RP):
    -Members of this race gain a +2 bonus on all Will saving throws.
  • Camouflage (1 RP):
    -Members of this race gain a +4 racial bonus on Stealth checks while within Forest.
  • Gatecrasher (2 RP):
    -Members of this race gain a +2 racial bonus on Strength checks to break objects and a +2 racial bonus on combat maneuver checks to sunder.
  • Treespeech (2 RP):
    -Members of this race have the ability to converse with plants as if subject to a continual speak with plants spell.

Falsyph

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